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The Division 2 Character Builds Guide will tell you weapons, talents, gear, skills, and perks you should use for DPS, Healer, Tank, and Support for PVP/PVE. Mac os 10.12.0 download.
- About Division-Builds.com. Division-Buids is an unofficial fanmade website for the community of the game Tom Clancy's The Division to use for creating, sharing, and discussing builds. Easily create, share, and theorycraft any build for The Division with ease.
- Mar 27, 2019 ? the division 2 the best damage build ? video: at this video you will see the best overall pvp build for the division 2. It is a nearly 60% critical hit chance cap ar (ctar-21) build (the m4 police version, p416 ar and the g36 are strong options if u got no ctar!) with a.
What are the best damage talents in The Division 2? There are many perks in Ubisoft’s post-apocalyptic jaunt through Washington,D.C. sure, but only some appeal to those of us who want to pump out as much damage as possible. Be it in the hostile-player filled environments of The Dark Zone or the more co-op friendly territories of the upcoming The Division 2 raids, sometimes you just need to fill something with lead to get the job done.
Of course, damage boosting talents aren’t merely limited to your weapon. Gear items like gloves and backpacks can also provide a handy boost to your overall damage, so you’ll want to think about your build on the whole. This will seem daunting at first, but having a high damage build will offer a great deal of flexibility to your playstyle, making it worth the headache.
To further ease that brian strain, we’ve sifted through The Division 2’s best damage talents and separated them from others that may not be of interest to you. So without further adieu, here are the DPS talents that you’ll want to to keep your eyes peeled for during your next excursion through Washington.
Best The Division 2 talents for damage
WEAPON TALENTS
- Frenzy: this active talent will grant you a +35% buff to weapon damage and rate of fire for seven seconds when you reload from empty. That’s a massive DPS buff, but it can only be used on the LMG class. Use this with an LMG with a fast reload time and you’ll be spitting out +70% weapon damage more often than not.
- Premeditated: this talent only rolls on specific shotguns, but this is essential if you want to make a good shotgun build. Weapon damage is increased with every shell you reload up to a maximum of +35%. You can get an additional +50% weapon damage if all shells are reloaded and the buff lasts for ten seconds. Basically, reload your shottie from empty for nearly double damage.
- Unhinged: this talents grants a constant +25% weapon damage at the cost of -35% weapon handling. However, if you swap in the right attachments to improve you weapon handling a bit then this talent is basically a straight DPS buff. Don’t use this with long-range weapons though, as the handling deficit will be too much to counter.
- Close and personal: as you’ll glean from the name, this one is about charging down foes. Killing a target within seven meters grants a chonky 50% boost to weapon damage for five seconds. The Close and Personal talent will bode well with anyone who wishes to call upon the spirit of Leeroy Jenkins and charge head first into battle. This is great for clearing out ads as each kill will keep the buff going.
- Killer: the Killer talent grants a 50% chance of a critical hit to anyone who can finish off an enemy with a critical shot. Keep in mind, though, that this perk will only stay active for five seconds. You’ll want to spec an SMG around this because of their inherent crit chance bonus.
- Perpetuation: headshot kills grant an extra 5% to your skill duration, ammo, and charges to the next skill used. The Perpetuation can also stack up to ten times.
- Strained: for every 5% of armour that you lose, you’re 10% more likely to land some critical hit damage. This is very powerful on a close-quarters build and will help you clutch out some tricky situations.
gear TALENTS
- Berserk: not too dissimilar to the Strained talent, Berserk grants you an extra 10% of weapon damage for every 10% of max armour that has been depleted. Speaking of, this talent also holds some nice synergy to the Strained perk as they both grant boosts to damage at the expense of losing armour. Add Close and Personal to the mix and you’ve got a devastating rusher build.
- Surgical: nothing overly fancy here, just a good ol’ 8% boost to critical hit chance with no conditions needing to be met.
- Hard Hitting: another talent that doesn’t require a condition to proc, Hard Hitting grants 15% more damage to elite-tier targets. Speccing out one weapon just to deal with Elites is advised.
- Critical: yup, you guessed it. Critical grants you a flat 8% boost to critical hit damage with nothing needed to proc the talent.
- Precise: a talent for the marksmen to cherish, Precise charges up your headshot damage by a cool 15%.
More The Division 2 guides to get you started:
The Division 2 brand sets
The Division 2 Dark Zone perks
The Division 2 leveling guide
The Division 2 brand sets
The Division 2 Dark Zone perks
The Division 2 leveling guide
And there you have it, the best The Division 2 damage talents to help you maximise your damage output. You’ll definitely want to think about what kind of playstyle you’ll want to use to maximise how much you’ll get out of these. If you’re more gung-ho and resigned to losing a lot of armour, the Strained and Berserk talents will go together quite nicely. The rest, of course, is up to you.
A character build in Tom Clancy's The Division 2, which focuses heavily on life steal - healing through dealing damage. This is a very situational build, requiring very specific equipment, but making the character literally unkillable in the process while simultaneously allowing the player to deal absurd amounts of damage. In this chapter you will find all the information needed to build a character focused on life stealing. Mac cleaner apple store.
General information
While building a character focused on life stealing, you will need to take care of several things before it can function efficiently. For this purpose you will need:
- The main weapon with high rate of fire (RPM). The best choice here, quite obviously, will be an SMG weapon, preferably a Vector. This weapon has a huge RPM value and can deal immense damage to the enemy, but its effective range is limited to medium distance. It will, however, work brilliantly in this build. This weapon should have the Strained talent, giving the character +10% Critical Hit Damage for each 5% of missing armor.
- A Backpack with the Safeguard talent. This talent gives the character a buff that increases incoming healing by 150% for 20 seconds. This is a key component of this build.
- Gloves with the Clutch talent. This talent causes every critical hit to restore 15% of health and 2% of armor of the character.
- Body Armor with the Berserk talent. It gives 10% additional weapon damage for each 10% of missing armor.
- High Critical Hit Chance stat on the character. Thanks to that, the Clutch talent from the Gloves will activate with every second shot, allowing you to restore huge amounts of health and armor while attacking.
- As high Health parameter as possible - this will be explained further in the chapter.
- The Demolitionist specialization. You need the Spray and Pray and Crisis Response abilities from that specialization. The former will increase the SMG damage by 15%, the latter will cause your main weapon to have its magazine replenished each time the armor of the character reaches 0.
Acquiring items with those attributes and talents will not be an easy task and will require time, but the effect is well worth the effort. Detailed description of how the build works can be found in the further part of this chapter.
Active abilities
This build is quite special, as there are no requirements when it comes to active abilities Icon dmg. - you can use any of them, as the entire build focuses around dealing damage with a SMG weapon. A good choice, however, is the Turret with the default upgrade - allowing you to divert some of the attention of enemies from your character - and a Chem Launcher with the Reinforcer upgrade, allowing you to restore armor in a tight situation.
Equipment
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The equipment is the most important aspect of this build. In order for it to function properly, you will need the following items:
- A high rate of fire (RPM) SMG weapon, preferably a Vector. The weapon must have the Strained talent that offers +10% critical damage for each 5% of missing armor.
- Items increasing Health and Critical Hit Chance attributes. The Wyvern Wear brand set is ideal here, as it offers a high boost to critical hit chance and critical hit damage. You should also consider using one piece of Mirakami Industries brand seat, as it offers +8% to total Health.
- Gloves with the Clutch talent - it causes the character to restore 15% health and 2% armor with each critical hit.
- Body Armor with the Berserk talent. Thanks to it the character will receive +10% weapon damage for each 10% of missing armor.
- Backpack with the Safeguard talent. This talent gives a 150% incoming healing boost to the character for 20 seconds after killing an enemy.
- Second main weapon allowing you to fight on a long distance. SMGs are weapons that are effective up to 20-30 meters - their damage falls off considerably on longer distances. You should equip either a Marksman Rifle or a Rifle for your second weapon to be able to take out dangerous enemies (snipers, engineers, medics) from a long distance.
A LMG weapon can also be used in this build, but it needs to have a high RPM value - the faster the weapon shoots, the more you will be able to heal. You should still stick to SMGs, as that weapon type offers a huge bonus to Critical Hit Chance.
![Division Division](/uploads/1/3/4/3/134379141/649051746.jpg)
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Specializations
In this case you need to use the Demolitionist specialization, due to two specific passive abilities: Ds3 does faith increase sorcery dmg.
- Spray and Pray - the ability increases SMG damage by 15%, giving a tremendous boost to damage.
- Crisis Response - it causes the magazine of the currently used weapon to be replenished each time the armor of the character drops to 0.
Note - Crisis Response was changed in one of the recent patches, giving it a small internal cooldown. It reduced its effectiveness, but it still is viable and a crucial part of this build.
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How to play + tips
Once the item acquisition is completed, you will need to learn how to effectively use them in combat. The entire gameplay with this build focuses on synergy between several factors. Your goal here is to balance around 0 armor points all the time, replenishing it above it and going to 0 again. There are several reasons for that:
- Once a character goes to around 0 armor points, it will receive a tremendous boost to damage. The Strained talent (from the weapon) will offer +200% critical hit damage and the Berserk talent (from the armor) +100% weapon damage. This, in conjunction with a high critical hit chance will cause enemies to simply melt instantaneously.
- To prevent the character without armor from getting killed, you needed to acquire items with +Health attribute. This will allow you to survive enemy fire.
- Here comes the life stealing aspect from which the name of the build came. With each critical hit (the character should have 50-60% critical hit chance), the character will restore 15% health and 2% armor. What is more, if you manage to kill an enemy, the values will be increased by 150% for 20 seconds - each hit will restore 37.5% of total health and 5% of total armor, allowing you to restore your entire health bar with only 3 critical hits. With the help of Vector's huge RPM value will cause your character to be unkillable as long as you keep attacking an enemy.
- In a normal situation the magazine of the Vector would quickly be empty. This is where the passive ability - Crisis Response - from the Demolitionist specialization comes in. Once the armor of your character goes to 0, the magazine will be replenished to maximum. Due to the fact that you will be balanced around 0 armor all the time, the magazine will be refilled constantly, even when you will be fighting against a single enemy. You will not have to reload your weapon during combat.
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By looking at the above points you can see that the higher the rate of fire (RPM) of the character, the more you will be able to heal yourself. Additional Health points will also cause the character to be more durable, as each shot will restore more health points. As long as you will be attacking an enemy, the character should be unable to kill.
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Note - one of the recent patches to the game changed the way in which the Crisis Response and the Safeguard talent work. They both now have a small internal cooldown, preventing them from activating all the time. It decreased the effectiveness of the build, but it is still highly viable and fun to play.